
Animateīuild a world and bring it to life with the Hexels animation timeline. And because Hexels renders everything on the GPU, you'll see a pixel-perfect preview on the canvas as you paint. Advanced rasterization tools provide vector alignment, pixel-perfect isometric art, pixel scaling, and antialiasing at any export resolution.
#Hexels 3 tutorials full
Hexels gives you full control over the vector-to-pixel rendering process. Block out whole cities in vector form, then dive in for the details. Carve pixel-perfect trim into isometric art. Complement angular Hexel art with soft, sweeping brushwork. Pixels and Trixels living in harmony! Hexels lets you combine layers of vector and pixel art on the same canvas. Raise walls, carve mountains, bend perspective to your will and build impossible wonders.

Constructįor the craftsman looking to build worlds, Hexels provides a set of grids and guides for drafting all forms of isometric art. Export a sprite sheet for every princess in every castle. Set your canvas in motion with the animation timeline. Keep track of colors and gradients with the palette. Make full use of the same great drawing tools. The grid-based canvas in Hexels is a natural fit for the forward-thinking pixel artist. It is a new kind of workflow that's intuitive and easy to pick up by a beginner, and a versatile tool in the hands of a pro. The Hexels grid allows artists to create complex vector designs with the stroke of a brush. HexelateĪt the heart of Hexels lies a paintable grid of geometric shapes: a tessellating canvas built of hexagons, triangles, squares, and custom polygons.
#Hexels 3 tutorials how to
With this tutorial I'd like to show you how to create a piece of isometric art using Hexels by Marmoset and Illustrator.Marmoset Hexels™ is a unique, grid-based painting tool for vector art, pixel art, design, and animation. Read on to learn about Hexels' fast pace to iterate concepts and easy-to-create neat textures.
#Hexels 3 tutorials download
To follow the tutorial with ease, I recommend that you download the resources provided with the tutorial, have Hexels and a graphic tablet ready to draw, and Illustrator open. With Hexels open and the graphics tablet wired, create a new file (Command-N). Then click on Modes (Command-2) and select Trixel, and check Rotate 90. Then, select the Glow tab (Command-3) and uncheck Enabled.įinally, go to the Document tab (Command-4), change the Width to 36 and the Height to 48, and check Trim Canvas Border. Step 2įirst, we'll create a color set for the illustration. Select the Color tab (Command-1) and pick a color for the floor ( #FFCC66), the right wall ( #CB4425), the left wall ( #F29946), and the sea ( #66FFB3) Paint them in a corner with the Brush Tool (B) to save them with an Opacity set to 100%. Now, you can paint a concept using the set of colors. Select the Color D rop (I) and use the Brush Tool (B) to paint. To save a concept, select File > Export (Command-E) and choose a Resolution near 600 in Width and 450 in Height, Best quality and press OK to save your concept. 2. Import Your Concept Into Illustrator Step 1 You can choose to use your concepts or the one I gave you with the resource folder. Open the file " Grid.ai" and Open (Command-O) to open your concept. Then Copy (Command-C) and Paste In Front (Command-F) in the file " Grid.ai" in the Layer Reference. Toggle on the Smart Guide (View > Smart Guide) and lock the guides (View > Guides > Lock). Save the file, File > Save as (Command-Shift-S), to have a file of your own island. Select the Layer Land, pick the Pen Tool (P), and choose no Fill and a black Stroke of 1 pixel to create the outline of the floor, right wall and left wall. Group (Command-G) the floor items, the right wall items and the left wall items. Select the floor group, pick the Eyedropper Tool (I) and use your reference to match the color. Repeat the action for the right wall and left wall.Īdd a background, select the Rectangle Tool (M), click on an empty space to create a 600 x 450 background in the Layer Sea, and use the Eyedropper Tool (I) to fill the sea with its color.

Step 3Ĭreate the reflection of the water in the layer Reflection_land. Pick the Pen Tool (P) and use the grid to create a depth of -2 for the right walls and left walls of the same color for each wall. Group the reflection right walls, and change the Transparency (Window > Transparency) to Multiply 50%. Repeat the action for the left walls with a Transparency to Overlay 50%.

3. Create the Textures Using Hexels Step 1 Save (Command-S) your work and open Hexel to create the textures.
